"In some sense, more than the characters, the architecture dates the thing," Hecker said in an interview with Polygon. The two environments Hecker's showing off today represent two ends of spectrum of timelessness he's aiming for with SpyParty. The result of a year's worth of work is stunning the illustrative style of SpyParty's secret operatives and partygoers is now reflected in its environments, a visual leap forward from the graphically simple maps of today.Īs with SpyParty's visually overhauled characters, the game's revamped maps are the work of artist and animator John Cimino, who worked with Hecker on Spore. Today, Hecker unveils the extreme makeover of SpyParty's environments, the maps on which spies will mingle and snipers will hunt. The flat characters of SpyParty, currently in an extended open beta, were finally getting a dash of actual character. Nearly a year ago, SpyParty creator Chris Hecker unveiled a stylish visual overhaul for his long-in-development competitive spy-versus-sniper game.
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